![]() As Mario’s example shows there is a lot of data to transmit for a bitmap. ![]() The problem that Grant has suggested here is bitmap compression/transmission from flash. Here are a couple of example images to get you thinking: ![]() #Flash 8 pixel tools free#Which reminds me: we have another free copy of gProject for the first person to create an AS & PHP system for sending a COMPRESSED version of a BitmapData object to the server and saving it as a JPG. For now, you’ll have to screenshot your results, post it to your site and put a link to it in the comments with the title of your “art” (or email the pic to us). Just to make things interesting, we will be giving away a free copy of gProject to the best gOOified picture of Mike that we receive by Monday, October 10, when we will post the cream of the crop and the winner to the blog. I thought it was fitting to use Mike because in many ways he’s the face of Flash – and I’d already picked on Mike Downey enough. Thanks go to Mike Chambers for agreeing to be the victim of your distorting (distorted?) fun. It also includes a snifty animate function. His offers more flexibility in the level of manipulation, while mine runs a lot faster, and generates a smoother result. I’m guessing his uses per-pixel manipulation, whereas mine uses a dynamically generated displacement map. This experiment was inspired by Guy Watson’s PowerGoo experiment, though I believe it takes a completely different technical approach. It’s pretty simple in implementation, but is one of my favorite Flash 8 experiments to date. ![]() The first idea that I tackled is an image goo-ifier that works similarly to PowerGoo, or Liquify in PhotoShop. Being the nerd I am I came back with a few sheets of sketches and descriptions of experiments/concepts I wanted to pursue when I got home. So I’m back from my honeymoon on the Mediterranean, which was awesome, and very relaxing. ![]()
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